Probe.
Not bad. Liked your sense of timing, (and the dodgy northern accent at the beginning).
Probe.
Not bad. Liked your sense of timing, (and the dodgy northern accent at the beginning).
i hope its not dodgy - i am northern lol
Thanks for commenting!
Too short!
Nice character design but it's hard to say much apart from that because it's too darn short!
Looks like the penguin in particular has a lot of scope to be developed into something interesting. Would be good to see more.
Hurr
Nice one, guys. I like the part where the pony gets thumped.
Great!
Really enjoyable. Nice characters, fun kind of set up, looks like it has plenty of room to continue. Hope to see another episode soon.
needs a bit more sound
Needs some more ambient noise. They're in the open air, should be able to hear more stuff. And that milk squirt needs a sploodge noise or something, but other than that, great. Nice character designs too (:
Great suggestion to keep in mind for COB 2.0!
Needs more sound
Reasonable newgrounds fare. but it could do with a bit more in the way of a soundtrack. it's all too quiet until that gunshot. what about a clock ticking in the background, or just general noise you tend to hear in a room. Cars outside, rustle of clothes, etc etc etc. Nothing too big, just little, unobtrusive noises that just make the whole thing more real feeling.
yup, not bad
I can see your action has improved plenty in that year. There's still more you can do though.
All those repeats really are irritating. I saw the action once, you don't need to constantly labour the point by showing it to us another two, three times. On a similar note all the constant zooming in and out is a little distracting too.
The big credits are a bit over the top for a stick figure fight. Much better to save those for when you're doing something a bit more than using pivot figures. that could be a personal preference of mine, but I always think it's cool to understate things, rather than go over the top with hype.
Still a bit too slow. You've got a lot of slow-motion shots, but sometimes it's hard to tell where one ends and realtime action begins. You need more definition.
As for some real plus points? limbs are moving much more naturally now, that's great. The moves you've decided to use are more dynamic. Somersaults and highkicks are much more lively.
Thanks for letting me know about this (:
could be a lot better
The action in your animation is quite slow and not overly dynamic. You haven't quite got enough difference between slow movement and fast movement, and this tends to make everything feel a bit clunky and unnatural. There's also no sense of weight. When the stick guy falls over, for example, he doesn't hit the ground with enough of a visual 'thud'. Again this is to do with timing and could be easily improved by a little practice, watching the movement of people in real life/in films.
When you see someone fall over/run/do something that you want to happen in your animation, try and count out how many seconds it takes for them to complete that action in real time. That should help you work out how many frames it takes to show this action when drawing it. or something.
At the same time, fairly nice menu, and you can definitely see improvement in what you're doing from the first animation to the last. So, yeah. Keep going (:
Thanks mate.. All you say is true..
The thing is i have already been through most of the things you are saying..
The Visual "thud", The natural movement, easing,gravity.. And i always check in real life, to make it in the animation, tho i still have alot to clean
These animations are one year old... tho, you kinda helped me in another way:)
If you want check my other animation, Its new and.. i show most of my skills there, you can see its improved:) , Check It if you want:)
Thanks again:)
~Ggd07
can't believe I didn't review this
I bloody love this.
Maybe I'm a sucker for disturbing imagery and films that make me feel thoroughly uncomfortable, but I think this is great. It gives me the same sort of feeling that watching a couple of hours of old Ren and Stimpy does.
From a technical point of view, and not just one of taste, it's also very competent. Nice smooth animation with cool use of stretch and suchlike.
My only crit? Some of the imagery was a bit generic. Floating eyeballs and dead baby faces are a bit cliche when it comes to this kind of stuff. You use them well, but it would be better to try and use some more innovative oddities next time.
Nice remake
Your animation's really improved since the first time you did this. Nice one.
Movement when running could be a lot better; your limbs are pretty stick like. I think his arms are also a tad too short in the standing-still bit. But as I say it's a nice little short. Fun to watch.
Mostly here for the free booze and cheap whores.
Age 88, Female
Artist
Not America.
Joined on 4/16/08